Teaching教學
Eighteen years of making technology learnable for design students — from CAD/CAM and physical computing to today's AI-augmented design studios. The through-line: beginners can build real, working things. 十八年來讓科技對設計學生變得可學—從 CAD/CAM、physical computing 到今日的 AI 設計課。一以貫之的信念:初學者也能做出真正可運作的東西。
Teaching Methodology教學方法論
A methodology weaving computational thinking with design thinking in five steps — define, ideate, pattern-recognize, build, iterate — recognized as an MOE Teaching Practice Research Outstanding Project (AY109). 自創「CT+DT 無縫交織」教學法,五步驟:需求定義→創意發想→模式辨識→技術實作→反饋改進—獲教育部 109 年教學實踐研究績優計畫肯定。
An iterative framework treating AI as a design collaborator — redefining the designer's role from sole creator to director of AI co-creation. Not replacing designers; expanding their boundaries. 以循環迭代為核心的原創設計框架,將 AI 視為協作夥伴—設計者的角色從創作者轉為 AI 共創的指導者。不是取代設計師,而是擴展設計師的能力邊界。
A three-stage flipped model — pre-class theory, in-class digital fabrication, project integration — carrying every idea through design to physical delivery. 課前理論、課堂數位構築實作、專案整合應用三階段翻轉教學—強調從設計到製造的一貫流程,讓每個想法都被做出來。
Courses課程
Students co-create with generative AI across the full design cycle — ideation, prototyping and vibe coding interactive works without prior programming background. Recent outcomes include companion robots (2D-to-3D GenAI workflow) and a class-built attendance robot. 學生在完整設計流程中與生成式 AI 共創—發想、原型,並以 vibe coding 完成互動作品,無需程式背景。近期成果包括陪伴機器人(2D 轉 3D 生成流程)與課堂共製的點名 Robot。
Physical computing studios — sensors, Arduino/IoT and fabrication combined into expressive interactive devices; plus CAD/CAM and digital making courses. Physical computing 實作課—感測器、Arduino/IoT 與數位製造,結合成有表現力的互動裝置;另開設電腦輔助設計與製造(CAD/CAM)、數位自造等課程。
Basic design, form aesthetics, computer-aided design and senior thesis studio — where foundational design thinking meets computational tools. 基礎設計、造型美學、設計電腦繪圖與大四專題設計—設計基本功與運算工具的交會處。
Course List歷年授課
Programming (Y1)
Design Creation Studio (Y2)
Advanced Computer Graphics — Grasshopper (Y2)
Interactive Technology Devices (Y3)
Art & Design Creation Studio (Y3)
大一 程式設計
大二 設計創作 Studio
大二 進階電腦繪圖(Grasshopper)
大三 互動科技裝置
大三 藝術與設計創作 Studio
Programming (Y1)
Design Creation Studio (Y2)
CAD/CAM — Computer-Aided Design & Manufacturing (Y2)
Art & Design Creation Studio (Y3)
AI Creative Design Thinking (General Education)
大一 程式設計
大二 設計創作 Studio
大二 電腦輔助設計與製造(CAD/CAM)
大三 藝術與設計創作 Studio
通識 AI 創意設計思考
Digital Fabrication (cross-disciplinary program)
Senior high electives (Wuling SHS)
Senior thesis studio with lab interns — six cohorts, AY102–107, continuing to present
數位製造(跨領域學程)
高中多元選修(武陵高中)
畢業製作(實習生制)—102 至 107 學年共六屆,延續至今
Course Booklets課程成果冊
Each AI-era studio concludes with an edited booklet of student works — click a cover to read the full booklet. AI 時代的每門課,都以一本編輯成冊的學生作品集收尾—點封面即可閱讀全冊。
A cross-disciplinary lab of human-AI service design — AI Creative Design Thinking course booklet (32 pp).人機共創服務設計的跨域實驗室—「AI 創意設計思考」課程成果冊(32 頁)。
AR Teaching Apps(6 apps, 2018–2022)AR 教學系統 App 開發(共 6 套,2018–2022)
AR + AI teaching apps developed by CKfablab student teams under Prof. Lim's direction — Distinguished Award at the YZU VR/AR Educational Application Competition four years running, as the only team from the College of Humanities. 整合 AR 及 AI 技術,指導 CKfablab 學生團隊開發—連續四年榮獲元智大學 VR/AR 教育應用創作競賽特優獎,為競賽中唯一人文社會學院團隊。
Open Education開放教育
MOE-funded MOOCs on digital making and interaction design (2014, 2015) brought digital fabrication to the public — 750+ registered learners including 200+ from overseas. On campus, flipped classrooms bring design, art and engineering students together to build interactive works. 2014、2015 連續兩年獲教育部磨課師計畫,將數位構築課程開放給一般民眾—註冊人數逾 750 人,含 200 多位海外學員。校內則以翻轉教室帶領設計、藝術與工程跨領域學生共同完成互動作品。
Also: senior-high outreach courses (Wuling Senior High multi-disciplinary elective; Zhushan Senior High workshops) and the AI Creative Design Thinking general-education course. 另開設高中課程(武陵高中多元選修、竹山高中工作坊)與「AI 創意設計思考」通識課。
Socially Engaged Teaching(2022–)社會參與教學實踐(2022–至今)
An intergenerational co-learning network connecting university, senior high, elementary schools and long-term care facilities — 300+ participants served (92 university students, 86 senior-high students, 44 elementary schoolchildren, 80 elders). 以「大手牽小手、小手牽大手」模式,建立大學、高中、國小、長照機構的跨世代共學網絡—累計服務超過 300 人次(大學生 92 人+高中生 86 人+國小學童 44 人+長輩 80 人)。
“Big hands hold small hands” series — storybook × coding (2022); storybook × mechanism devices (2023); digital joinery × treehouse imagination in AR (2023). 「大手牽小手」系列—繪本故事與程式設計(2022);繪本故事與機構互動裝置(2023);數位榫接 × 樹屋想像 虛實 AR 互動創作(2023)。
Senior-high students co-design interactive devices for day-care centers with university students — “Let's Play Together!” games and health-care devices for grandpas and grandmas (2024). 帶領高中生與大學生共同為日照機構設計互動裝置—「我們一起玩!阿公阿嬤互動遊戲裝置」「阿公阿嬤的健康照護互動裝置」(2024)。
Field practice at Zhongli Xinming, Kangxin day-care and Xin'an long-term care facilities — “small hands hold old hands” AI co-creation with elders (2023–). 於中壢新明長照機構、康新日照機構、馨安長照機構實踐—「小手牽大手:阿公阿嬤的 AI 創作」(2023–)。
Recognition教學獲獎