CKfablab

Teaching教學

Teaching designers
to make with AI
教設計人
與 AI 一起做

Eighteen years of making technology learnable for design students — from CAD/CAM and physical computing to today's AI-augmented design studios. The through-line: beginners can build real, working things. 十八年來讓科技對設計學生變得可學—從 CAD/CAM、physical computing 到今日的 AI 設計課。一以貫之的信念:初學者也能做出真正可運作的東西。

Teaching Methodology教學方法論

01 — CT + DT

CT + DT interwoven運算思維 × 設計思考無縫交織

A methodology weaving computational thinking with design thinking in five steps — define, ideate, pattern-recognize, build, iterate — recognized as an MOE Teaching Practice Research Outstanding Project (AY109). 自創「CT+DT 無縫交織」教學法,五步驟:需求定義→創意發想→模式辨識→技術實作→反饋改進—獲教育部 109 年教學實踐研究績優計畫肯定。

02 — Human-AI

Seeing-Instructing-SeeingSeeing-Instructing-Seeing AI 設計框架

An iterative framework treating AI as a design collaborator — redefining the designer's role from sole creator to director of AI co-creation. Not replacing designers; expanding their boundaries. 以循環迭代為核心的原創設計框架,將 AI 視為協作夥伴—設計者的角色從創作者轉為 AI 共創的指導者。不是取代設計師,而是擴展設計師的能力邊界。

03 — Design-to-Fabrication

Think it, make it想得到,做得出

A three-stage flipped model — pre-class theory, in-class digital fabrication, project integration — carrying every idea through design to physical delivery. 課前理論、課堂數位構築實作、專案整合應用三階段翻轉教學—強調從設計到製造的一貫流程,讓每個想法都被做出來。

Courses課程

Current courses開設課程

AI × Design

AI Creative Design ThinkingAI 創意設計思考

Students co-create with generative AI across the full design cycle — ideation, prototyping and vibe coding interactive works without prior programming background. Recent outcomes include companion robots (2D-to-3D GenAI workflow) and a class-built attendance robot. 學生在完整設計流程中與生成式 AI 共創—發想、原型,並以 vibe coding 完成互動作品,無需程式背景。近期成果包括陪伴機器人(2D 轉 3D 生成流程)與課堂共製的點名 Robot。

Generative AIVibe Coding
Interaction & Making

Interactive Technology & Perception Machines互動科技裝置與感知傳遞機

Physical computing studios — sensors, Arduino/IoT and fabrication combined into expressive interactive devices; plus CAD/CAM and digital making courses. Physical computing 實作課—感測器、Arduino/IoT 與數位製造,結合成有表現力的互動裝置;另開設電腦輔助設計與製造(CAD/CAM)、數位自造等課程。

Arduino / IoTCAD/CAM
Foundation & Studio

Design Foundation & Senior Studio基礎設計與畢業專題

Basic design, form aesthetics, computer-aided design and senior thesis studio — where foundational design thinking meets computational tools. 基礎設計、造型美學、設計電腦繪圖與大四專題設計—設計基本功與運算工具的交會處。

StudioThesis

Course List歷年授課

Course Booklets課程成果冊

Courses become
publications
把課程做成
出版物

Each AI-era studio concludes with an edited booklet of student works — click a cover to read the full booklet. AI 時代的每門課,都以一本編輯成冊的學生作品集收尾—點封面即可閱讀全冊。

114-2General Education通識課

One Sequence, Many Generations一序百衍

A cross-disciplinary lab of human-AI service design — AI Creative Design Thinking course booklet (32 pp).人機共創服務設計的跨域實驗室—「AI 創意設計思考」課程成果冊(32 頁)。

114-1Junior Design Studio大三設計課

Dual-Tone — Two Generations, One Interface雙頻

AI interaction design × vibe coding × intergenerational co-learning — studio outcome booklet (36 pp).AI 互動設計 × Vibe Coding × 青銀共學—「藝術與設計創作:設計組」成果小冊(36 頁)。

114-2Junior Design Studio大三設計課

Standby Mode待機中

An ecosystem of desktop companions — eight AI digital life-forms that wake to presence, touch and voice; studio outcome booklet (32 pp).一座桌上的人工生態系—8 個 AI 數位生命體,被靠近、觸碰或呼喚時甦醒回應;「藝術與設計創作:設計組」成果小冊(32 頁)。

AR Teaching Apps(6 apps, 2018–2022)AR 教學系統 App 開發(共 6 套,2018–2022)

AR + AI teaching apps developed by CKfablab student teams under Prof. Lim's direction — Distinguished Award at the YZU VR/AR Educational Application Competition four years running, as the only team from the College of Humanities. 整合 AR 及 AI 技術,指導 CKfablab 學生團隊開發—連續四年榮獲元智大學 VR/AR 教育應用創作競賽特優獎,為競賽中唯一人文社會學院團隊。

2022NEXT — Charades AR interactive teaching app (voice & body recognition)NEXT-比手畫腳 AR 互動教學 App(聲音及肢體辨識)5th — Distinguished第五屆特優獎
2021NEXT — Dragon & Lion Dance AR interactive teaching app (body recognition)NEXT-舞龍舞獅 AR 互動教學 App(肢體辨識)4th — Distinguished第四屆特優獎
2020NEXT — Breadboard AR interactive teaching app (image recognition)NEXT-麵包板 AR 互動教學 App(影像辨識)3rd — Distinguished第三屆特優獎
2019NEXT — Chinese Culture E-Learning: AR rice-dumpling wrapping app (image recognition)NEXT-中華文化 e 點通 AR 包粽子 App(影像辨識)2nd — Distinguished第二屆特優獎
2018Hanzi Childhood AR character-learning app (with Depts. of Chinese & Foreign Languages) — adopted long-term in mixed-age classes at Renhe Elementary, Meishan, Chiayi漢字小時候 AR 漢字教學 App(與中語系、應外系跨域合作)—★長期導入嘉義縣梅山鄉仁和國小混齡課程1st — Silver第一屆銀獎
2018Taoyuan Pond Poetry AR poetry-learning app (with Dept. of Chinese)桃園「塘」詩 AR 詩詞教學 App(與中語系跨域合作)1st — Honorable第一屆佳作

Open Education開放教育

Taiwan's first
maker MOOC
全台第一門
maker 磨課師

MOE-funded MOOCs on digital making and interaction design (2014, 2015) brought digital fabrication to the public — 750+ registered learners including 200+ from overseas. On campus, flipped classrooms bring design, art and engineering students together to build interactive works. 2014、2015 連續兩年獲教育部磨課師計畫,將數位構築課程開放給一般民眾—註冊人數逾 750 人,含 200 多位海外學員。校內則以翻轉教室帶領設計、藝術與工程跨領域學生共同完成互動作品。

Also: senior-high outreach courses (Wuling Senior High multi-disciplinary elective; Zhushan Senior High workshops) and the AI Creative Design Thinking general-education course. 另開設高中課程(武陵高中多元選修、竹山高中工作坊)與「AI 創意設計思考」通識課。

Socially Engaged Teaching(2022–)社會參與教學實踐(2022–至今)

Big hands hold small hands,
small hands hold old hands
大手牽小手,
小手牽大手

An intergenerational co-learning network connecting university, senior high, elementary schools and long-term care facilities — 300+ participants served (92 university students, 86 senior-high students, 44 elementary schoolchildren, 80 elders). 以「大手牽小手、小手牽大手」模式,建立大學、高中、國小、長照機構的跨世代共學網絡—累計服務超過 300 人次(大學生 92 人+高中生 86 人+國小學童 44 人+長輩 80 人)。

Yongfu Elementary, Daxi(2022–24)大溪永福國小(2022–2024)

Tech for rural schools科技導入偏鄉

“Big hands hold small hands” series — storybook × coding (2022); storybook × mechanism devices (2023); digital joinery × treehouse imagination in AR (2023). 「大手牽小手」系列—繪本故事與程式設計(2022);繪本故事與機構互動裝置(2023);數位榫接 × 樹屋想像 虛實 AR 互動創作(2023)。

Wuling Senior High(2023–)武陵高中多元選修(2023–至今)

Empathy-driven design thinking同理心設計思考

Senior-high students co-design interactive devices for day-care centers with university students — “Let's Play Together!” games and health-care devices for grandpas and grandmas (2024). 帶領高中生與大學生共同為日照機構設計互動裝置—「我們一起玩!阿公阿嬤互動遊戲裝置」「阿公阿嬤的健康照護互動裝置」(2024)。

Long-Term Care Facilities長照機構場域實踐

AI creation with elders阿公阿嬤的 AI 創作

Field practice at Zhongli Xinming, Kangxin day-care and Xin'an long-term care facilities — “small hands hold old hands” AI co-creation with elders (2023–). 於中壢新明長照機構、康新日照機構、馨安長照機構實踐—「小手牽大手:阿公阿嬤的 AI 創作」(2023–)。

Recognition教學獲獎

Teaching awards教學獎項

2025YZU Innovation in Teaching Award — Distinguished (AY113)・YZU Faculty Award for Research Excellence (AY113)元智創新教學獎特優(113 學年)・元智研究傑出獎(113 學年)YZU
2024YZU Innovation in Teaching Award — Distinguished (AY112)・Faculty Award for Counseling & Service Excellence (AY112)元智創新教學獎特優(112 學年)・輔導暨服務傑出獎(112 學年)YZU
2023YZU Innovation in Teaching Award — Excellence (AY111)元智創新教學獎優等(111 學年)YZU
2022YZU Innovation in Teaching Award — Distinguished (AY110)・MOE Teaching Practice Research — Outstanding Project元智創新教學獎特優(110 學年)・教育部教學實踐研究績優計畫YZU / MOE
2021YZU Innovation in Teaching Award — Excellence (AY109)元智創新教學獎優等(109 學年)YZU
2020YZU Faculty Award — Teaching Excellence (AY107)元智教師評鑑與獎勵「教學傑出獎」(107 學年)YZU
2010–18YZU Innovation in Teaching Awards — Distinguished ×5 (AY99, 100, 103, 104, 106), Excellence ×1 (AY105)・Teaching Excellence Award (AY99)・MOE Smart Living Program Outstanding Teacher (2017)・Faculty Awards for Research (AY102) & Service (AY106)元智創新教學獎特優 ×5(99、100、103、104、106 學年)、優等 ×1(105 學年)・教學傑出獎(99 學年)・教育部智慧生活人才培育績優教師(2017)・研究傑出獎(102 學年)、輔導暨服務傑出獎(106 學年)YZU / MOE